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Marketed to kids and teens, some parents are worried that adults are bringing real world problems to the virtual one."I was concerned after reading an article online about the game and some inappropriate messages," said James Jordan, a father whose six and nine-year-old played the game."So I logged on to see if I could find anything."Jordan logged in on his son's account. It's advertised as the world's largest community created gaming platform.Around 44 million players who explore virtual worlds and thousands of games.An internet relationship is a relationship between people who have met online, and in many cases know each other only via the Internet.
Ms Mc Lean added that parents should be researching games online and checking in with parenting information on the website of Australia's Children's e Safety Commissioner.There are several safeguards in place to protect our users that utilize current technology and human oversight." Chat filtering We have instituted a best-of-breed, third-party software system created specifically to find offensive language and flag it.For users that are under the age of 13, these filters are set to block any sharing of personal identifiable information.He says he noticed the chat function in one of the most popular virtual worlds, "Meep City" appeared to block words with hashtags."There were little pound signs where ever there would have been a vulgar word," Jordan said.But what disturbed him was what he found in party rooms."Looking in the beds they had people -- the little avatars-- having sex and simulating sex acts," Jordan said.10News downloaded the app and found similar scenes playing out in party rooms.
This relationship can be between people in different regions, different countries, different sides of the world, or even people who reside in the same area but do not communicate in person. Michael Jaffe, author of Gender, Pseudonyms, and CMC: Masking Identities and Baring Souls, "the Internet was originally established to expedite communication between governmental scientists and defense experts, and was not at all intended to be the popular 'interpersonal mass medium' it has become", yet new and revolutionary devices enabling the mass public to communicate online are constantly being developed and released.